There is no doubt that this experience has strengthened and refocused our team. The failure was so complete that there was no option of shying away from our mistakes, so the only option we were left with was to get to work fixing the problems. In a way it was also a blessing, as despite being a very painful time for the team, it forced us to look at how we were operating and how we got into that place where we created something that didn’t resonate with an audience. We put years of hard work and love into that project and for it to not just not take off, but truly crash and burn right off the start the way it did was hard and took all we had to recover from. Torn Banner : Mirage released in early 2017 and it’s commercial failure deeply shook the studio. How was the atmosphere in the studio? Were you always motivated to work on something? ![]() NoFrag : Before discussing the game in more detail, a word about Mirage: Arcane Warfare which was a flop. ![]() The trailer that we showed at E3 was more of a tease than a full gameplay trailer, we’ve got so much more game to show people as we move towards launch in 2020. But it’s been in our heads for significantly longer… this is the game that our studio has been waiting to make for a long time. Torn Banner : We’ve been working on Chivalry 2 for over two years, since early to mid 2017, immediately following the launch of Mirage. How long have you been working on the game? Why did you keep it a secret for so long? NoFrag : The announcement of Chivalry II during E3 was a surprise. Torn Banner in 2019 is now the best of both worlds: we have the raw original talent that brought the original magic to Chivalry 1 back in 2012, but with even more experienced AAA industry team members who will help us to bring the quality and polish bar up several notches as we work to create a true sequel. Many members of our team from the original Age of Chivalry and then Chivalry: Medieval Warfare developer teams are now joined by a lot of talent from the AAA industry. Torn Banner : Our team is 25 people (and growing), all based here in Toronto, Canada. Could you introduce the team? How many people currently work at Torn Banner? Thank you very much for agreeing to do this interview. Thanks to Torn Banner Studios, answered by Steve Piggot.
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